Daily #22 · (UTC)
Act Slice: Act III, waves 66–80
Nature on Zigzag in Winter Plains: 15 waves, solo on Normal, the same for every player that day.
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- Format
- Act Slice
- Waves
- 15 (waves 66–80, Act III)
- Race
- Nature
- Map
- Winter Plains · Zigzag
- Start gold
- 50,160
- Lives
- 20 (Heroic: 12)
- Rule twists
- The Swarm
- Setup break
- 4 minutes
Play this Daily Opens the game: press Play Daily on the home screen. Every Daily is free, whatever the race.
The format: Act Slice
An Act Slice drops you into the middle of Act III, “The Broken Earth”: waves 66–80, with the gold a strong player would have invested by then and a setup break to build your maze.
Rule twists
- The Swarm (harder): 50% more creeps (not bosses), each with 35% less health and gold.
Tips for this day
- You start at wave 66 with 50,160 gold and 4 minutes to build: until the first wave, towers build instantly and sell back in full, so lay out the whole maze, then move what doesn't work. Press Ready when it holds.
- The Swarm: Half as many creeps again, each with less health: towers that hit several at once pay off (Spore Cloud and Tremor).
- 30% of the day's creeps are nature. Nature has no fire tower, the element that beats them.
- Flyers (Wyvern, Bat, Dragon Lord and Stormwake, waves 66–78, 80) ignore the maze. Poison Tower, Plague and Spore Cloud target them first.
- Armour (Armored 35%, Siegebreaker 42% and Thornwarden 30%) cuts every hit by that share; no Nature tower deals true damage, so bring raw damage.
- Regenerator, Rimeshroud, Thornwarden and Stormwake regenerate; slowed creeps regenerate at 50% of their rate.
What the day sends
Every creep kind on waves 66–80 (Act III), most numerous first.
| Creep | Element | Traits | Waves |
|---|---|---|---|
| Skeleton | neutral | – | 66–68, 72, 74, 76, 80 |
| Wyvern | fire | flies | 66, 68–72, 74–75, 77–78, 80 |
| Swarmling | nature | – | 66–67, 79 |
| Howlrunner | nature | – | 69–70, 73, 77, 79 |
| Ogre | neutral | – | 66, 68, 70–72, 74–76, 78, 80 |
| Armored | neutral | armour 35% | 68, 71–73, 75, 78 |
| Regenerator | water | regenerates | 67, 69, 74, 78–80 |
| Scout | nature | – | 66, 70, 77 |
| Bat | water | flies | 67, 69, 71, 73, 76 |
| Rimeshroud | water | regenerates, boss | 67, 76, 80 |
| Dragon Lord | fire | flies, boss | 71, 74, 77 |
| Void King | neutral | boss | 70, 75, 80 |
| Siegebreaker | neutral | armour 42%, boss | 68, 73, 75 |
| Thornwarden | nature | armour 30%, regenerates, boss | 70, 79 |
| Demon Lord | fire | boss | 80 |
| Stormwake | water | flies, regenerates, boss | 69 |
Creep traits on these waves: Brood (breaks into smaller creeps when killed) on waves 66–68, 70, 74, 76, 80; Swift (faster, frailer creeps) on waves 69–70, 73, 76–77; Bulwark (a shield that adds armour while it holds) on waves 72–76, 78; Mender (heals the creeps around it) on waves 78–80.
The race: Nature
Poison DoT, stun, support auras. Strong against tanks, bosses; weaker against swarms.
- Sprig: damage over time, 20 gold
- Poison Tower: damage over time, anti-air, 110 gold (branches into Plague and Spore Cloud)
- Stone Thrower: stun, 120 gold (branches into Boulder and Tremor)
- Aura Tower: support aura, 120 gold (branches into Sanctum and Warden)
- Ancient: damage over time, 600 gold
The map: Zigzag
Cliff spurs force every lane into an S — no straight shots. Normal layout, played alone in Winter Plains: the line is the creeps' path before you build. The Zigzag layout →
Medals
- Bronze: clear all 15 waves.
- Silver: clear them losing at most 25% of your lives (5 of 20).
- Gold: clear them without losing a life in at most 20:00 of play (80 s a wave in the Act Slice format): send waves early.
The Heroic Daily is the same day (race, map, gold and twists) on Hard with only 12 lives, with its own board and medals (Silver: at most 3 lives lost).
Results
Daily Challenge
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Heroic Daily
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