Boss · Acts I–IV
Dragon Lord
Dragon Lord is a flying boss that comes on 27 waves, from wave 21 to wave 119 (Acts I–IV).
- Waves
- 21, 24–25, 27, 30, 35, 37, 39–40, 44–45, 47, 51, 54, 56, 59, 64, 71, 74, 77, 82, 89, 99, 103, 107, 113, 119
- Element
- Fire
- Movement
- Flies, 1.4 tiles/s
- Armour
- None
- If it gets through
- 3 lives

How to beat it
- It is a fire creep: water towers deal it 1.5× (Chill, Frost Tower, Blizzard, Frost Bolt, Glue, Permafrost, Frostbog and Ice Shot and 13 more). Nature damage is weak against it (×0.75 on a boss).
- It flies: it ignores your maze and heads straight for the goal. Towers that target flyers first: Cluster Mortar, Ice Shot, Focused Beam, Lightning Tower, Storm Caller, Overcharge, Tempest, Poison Tower, Plague and Spore Cloud and 6 more.
- A boss that reaches the goal costs 3 lives, so give it the longest walk past your strongest single-target towers.
Strength by act
| Wave | Act | Per lane | HP | Regen / s | Kill gold |
|---|---|---|---|---|---|
| 21 | Act I | 1 | 3,739 | – | 50 |
| 35 | Act II | 2 | 5,055 | – | 15 |
| 64 | Act III | 3 | 7,598 | – | 35 |
| 99 | Act IV | 3 | 13,559 | – | 49 |
HP grows with the wave and the difficulty; in co-op every lane gets its own. Numbers from the game's data when this page was built.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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