Boss · Acts I–IV
Rimeshroud
Rimeshroud is a boss that comes on 25 waves, from wave 14 to wave 114 (Acts I–IV).
- Waves
- 14, 20, 24–25, 28, 30, 33, 35–36, 39–40, 43–45, 49, 54, 57, 67, 76, 80, 87, 94, 97, 105, 114
- Element
- Water
- Movement
- Walks, 1 tile/s
- Armour
- None
- If it gets through
- 3 lives

How to beat it
- It is a water creep: nature towers deal it 1.5× (Tesla Coil, Thunder Spire, Ball Lightning, Poison Tower, Plague, Spore Cloud and Sorcerer). Fire damage is weak against it (×0.75 on a boss).
- It regenerates, so damage has to come faster than it heals. Slowed creeps regenerate at 50% of their rate.
- A boss that reaches the goal costs 3 lives, so give it the longest walk past your strongest single-target towers.
Strength by act
| Wave | Act | Per lane | HP | Regen / s | Kill gold |
|---|---|---|---|---|---|
| 14 | Act I | 1 | 3,230 | 2.8 | 39 |
| 33 | Act II | 3 | 7,352 | 2.2 | 20 |
| 67 | Act III | 3 | 14,467 | 1 | 44 |
| 94 | Act IV | 4 | 17,881 | 1.5 | 39 |
HP grows with the wave and the difficulty; in co-op every lane gets its own. Numbers from the game's data when this page was built.
The Last Maul
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