Premium race
Nature
Poison DoT, stun, support auras.
- Strong against
- Tanks, bosses
- Weak against
- Swarms
- Damage
- nature, neutral
- Access
- Premium (free players can try it in the Daily Challenge when it is the day's race)
How to play Nature
- Wall with Sprig. At 20 gold it is Nature's cheapest tower and builds in 1 s, so it is the brick your maze is made of. Lay the walls first, then put the stronger towers where the path folds back on itself.
- Stun: Stone Thrower, Boulder, Tremor and Warden can stop creeps in their tracks for a moment.
- Support: Aura Tower, Sanctum and Warden boost the damage of the towers around them. Place them where several damage towers can share the aura.
- Against flyers: flyers ignore your maze and head straight for the goal, so bring towers that look up. Poison Tower, Plague and Spore Cloud target flyers first.
- Against bosses: Boulder and Plague hit hardest per shot. A ground boss that reaches the goal costs 3 lives, so give it the longest path you can.
- Ultimate: Ancient costs 600 gold at tier I and 2400 for its tier III upgrade. Save for it once the maze holds on its own.
Elements
Poison Tower, Plague and Spore Cloud deal nature damage: 1.5× against water creeps and 0.5× against fire creeps (bosses still take 0.75× from a weak element).
Sprig, Stone Thrower, Boulder, Tremor, Aura Tower, Sanctum, Warden and Ancient deal neutral damage, which ignores the element triangle.
Tower lines
Maze brick · neutral
Sprig
A twig. A slightly venomous twig.
Role: damage over time. Costs 20 gold to build. Sprig: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Sprig I | 20 | 1.7 | 3 | 1.2 s | 1.4 | 1 s | 3.9 damage/s over 2 s |
| Sprig II | 40 | 4.2 | 3.3 | 0.85 s | 4.9 | 1.4 s | 8.9 damage/s over 2.2 s |
| Sprig III | 80 | 8.9 | 3.6 | 0.8 s | 11.1 | 2.2 s | 18 damage/s over 2.5 s |
Tower line 2 · nature
Poison Tower
Slow. Reliable. Lethal.
Role: damage over time, anti-air. Costs 110 gold to build. Poison Tower: full page →
After tier I the Poison Tower branches: upgrade it into Plague or Spore Cloud. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Poison Tower I | 110 | 14 | 3 | 0.9 s | 15.6 | 2.7 s | 18 damage/s over 3 s, targets flyers first |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Plague II | 220 | 30 | 3.5 | 1 s | 30 | 4.4 s | 96 damage/s over 4.5 s, targets flyers first |
| Plague III | 440 | 60 | 3.8 | 0.95 s | 63.2 | 7.2 s | 208 damage/s over 5.5 s, targets flyers first |
| Plague IV | 880 | 110 | 4 | 0.9 s | 122.2 | 11.9 s | 419 damage/s over 6.5 s, targets flyers first |
Spore Cloud (Poison Tower branch)
Breathe deep. That was a mistake.
Role: damage over time, area damage, anti-air.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Spore Cloud II | 220 | 32 | 4 | 1.1 s | 29.1 | 4.4 s | splash 2 tiles, 10 damage/s over 3 s, targets flyers first |
| Spore Cloud III | 440 | 61 | 4.3 | 1 s | 61 | 7.2 s | splash 2.5 tiles, 18 damage/s over 3.5 s, targets flyers first |
| Spore Cloud IV | 880 | 106 | 4.6 | 0.95 s | 111.6 | 11.9 s | splash 3.2 tiles, 28 damage/s over 4 s, targets flyers first |
Tower line 3 · neutral
Stone Thrower
Heavy, accurate, no-nonsense.
Role: stun. Costs 120 gold to build. Stone Thrower: full page →
After tier I the Stone Thrower branches: upgrade it into Boulder or Tremor. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Stone Thrower I | 120 | 29 | 3 | 1 s | 29 | 2.9 s | 20% stun chance (0.3 s) |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Boulder II | 240 | 85 | 3.8 | 1.1 s | 77.3 | 4.7 s | 35% stun chance (0.5 s) |
| Boulder III | 480 | 180 | 4 | 1.05 s | 171.4 | 7.7 s | 40% stun chance (0.65 s) |
| Boulder IV | 960 | 279 | 4.2 | 1 s | 279 | 12.7 s | 52% stun chance (0.8 s) |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Tremor II | 240 | 39 | 3 | 1.4 s | 27.9 | 4.7 s | splash 2 tiles, 25% stun chance (0.4 s) |
| Tremor III | 480 | 68 | 3.3 | 1.3 s | 52.3 | 7.7 s | splash 2.5 tiles, 30% stun chance (0.5 s) |
| Tremor IV | 960 | 103 | 3.5 | 1.24 s | 83.1 | 12.7 s | splash 3.2 tiles, 33% stun chance (0.5 s) |
Tower line 4 · neutral
Aura Tower
Doesn't fight. Just... helps.
Role: support aura. Costs 120 gold to build. Aura Tower: full page →
After tier I the Aura Tower branches: upgrade it into Sanctum or Warden. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Aura Tower I | 120 | 8 | 3 | 1 s | 8 | 2.9 s | aura +35% damage to towers within 3 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Sanctum II | 240 | 3.7 | 2.5 | 1 s | 3.7 | 4.7 s | aura +60% damage to towers within 3.5 tiles |
| Sanctum III | 480 | 6 | 2.8 | 0.95 s | 6.3 | 7.7 s | aura +80% damage to towers within 4.5 tiles |
| Sanctum IV | 960 | 11 | 3 | 0.9 s | 12.2 | 12.7 s | aura +100% damage to towers within 5.5 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Warden II | 240 | 9 | 2.5 | 0.9 s | 10 | 4.7 s | 30% stun chance (0.35 s), aura +35% damage to towers within 2.5 tiles |
| Warden III | 480 | 17 | 2.8 | 0.85 s | 20 | 7.7 s | 35% stun chance (0.45 s), aura +45% damage to towers within 3 tiles |
| Warden IV | 960 | 29 | 3 | 0.81 s | 35.8 | 12.7 s | 38% stun chance (0.45 s), aura +65% damage to towers within 4 tiles |
Ultimate · neutral
Ancient
Has seen empires fall. Unbothered.
Role: damage over time. Costs 600 gold to build. Ancient: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Ancient I | 600 | 170 | 4.5 | 0.9 s | 188.9 | 9 s | 72 damage/s over 3 s |
| Ancient II | 1200 | 503 | 5 | 0.85 s | 591.8 | 15 s | 184 damage/s over 3.5 s |
| Ancient III | 2400 | 1156 | 5.5 | 0.8 s | 1445 | 15 s | 368 damage/s over 4 s |
Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.
The Last Maul
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