Daily #20 · (UTC)
Act Slice: Act II, waves 36–50
Water on Zigzag in Dark Forest: 15 waves, solo on Normal, the same for every player that day.
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This is today's challenge: it runs until midnight UTC. Play it as often as you like; your best run counts.This challenge has ended. See today's Daily Challenge.
- Format
- Act Slice
- Waves
- 15 (waves 36–50, Act II)
- Race
- Water
- Map
- Dark Forest · Zigzag
- Start gold
- 23,800
- Lives
- 20 (Heroic: 12)
- Rule twists
- No Retreat
- Setup break
- 4 minutes
Play this Daily Opens the game: press Play Daily on the home screen. Every Daily is free, whatever the race.
The format: Act Slice
An Act Slice drops you into the middle of Act II, “The Long Night”: waves 36–50, with the gold a strong player would have invested by then and a setup break to build your maze.
Rule twists
- No Retreat (harder): Built towers can't be sold once the first wave starts.
Tips for this day
- You start at wave 36 with 23,800 gold and 4 minutes to build: until the first wave, towers build instantly and sell back in full, so lay out the whole maze, then move what doesn't work. Press Ready when it holds.
- No Retreat: Once the first wave starts a built tower can't be sold (cancelling one still under construction refunds it), so a misplaced tower stays. Plan the maze before you build; during the setup break you can still sell and rebuild freely.
- 45% of the day's creeps are nature. Water has no fire tower, the element that beats them. Tide, Wave, Tsunami, Current, Geyser, Riptide, Whirlpool, Mist, Fog Bank, Drench and Leviathan deal water damage, only 0.5× against them: keep those for the other creeps.
- Flyers (Wyvern, Bat and Dragon Lord, waves 37, 39–50) ignore the maze. Riptide targets them first.
- Armour (Armored 35% and Thornwarden 30%) cuts every hit by that share; no Water tower deals true damage, so bring raw damage.
- Regenerator, Rimeshroud and Thornwarden regenerate; slowed creeps regenerate at 50% of their rate.
What the day sends
Every creep kind on waves 36–50 (Act II), most numerous first.
| Creep | Element | Traits | Waves |
|---|---|---|---|
| Swarmling | nature | – | 38, 40–41, 44–45, 48 |
| Wyvern | fire | flies | 37, 39, 42, 44–47, 49–50 |
| Regenerator | water | regenerates | 36, 43–45, 47–48 |
| Howlrunner | nature | – | 41–42, 45, 47, 49 |
| Skeleton | neutral | – | 43, 45–46, 50 |
| Ogre | neutral | – | 36–37, 39, 42, 44–46, 50 |
| Scout | nature | – | 38, 41, 45, 48 |
| Bat | water | flies | 37, 41, 43, 45–48 |
| Armored | neutral | armour 35% | 42, 45, 49 |
| Rimeshroud | water | regenerates, boss | 36, 39–40, 43–45, 49 |
| Void King | neutral | boss | 37–40, 42, 44–46 |
| Demon Lord | fire | boss | 39–41, 44–45, 50 |
| Dragon Lord | fire | flies, boss | 37, 39–40, 44–45, 47 |
| Thornwarden | nature | armour 30%, regenerates, boss | 48–50 |
The race: Water
Tides, pressure, splash. Strong against grouped enemies, fast units; weaker against heavily armored single targets.
The map: Zigzag
Cliff spurs force every lane into an S — no straight shots. Normal layout, played alone in Dark Forest: the line is the creeps' path before you build. The Zigzag layout →
Medals
- Bronze: clear all 15 waves.
- Silver: clear them losing at most 25% of your lives (5 of 20).
- Gold: clear them without losing a life in at most 20:00 of play (80 s a wave in the Act Slice format): send waves early.
The Heroic Daily is the same day (race, map, gold and twists) on Hard with only 12 lives, with its own board and medals (Silver: at most 3 lives lost).
Results
Daily Challenge
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Heroic Daily
The results load from the game server.
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