Water · Tower line
Mist
“Cold. Damp. Slowing.”
Mist is one of Water's core tower lines: slow, area damage, dealing water damage. It costs 80 gold and builds in 2.2 s. After tier I it branches into Fog Bank or Drench.
- Race
- Water (Premium)
- Damage
- Water
- Role
- Slow, area damage
- Tiers
- I, then a branch
- Cost
- 80 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Mist I | 80 | 10 | 3 | 1 s | 10 | 2.2 s | splash 1.6 tiles, slows 25% for 1.8 s |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
At tier I, upgrade it into one of two branches; each has tiers II to IV.
Strong and weak against
Mist deals water damage. Fire beats nature, nature beats water and water beats fire.
- Strong against fire creeps (1.5× damage): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Weak against nature creeps (0.5× damage; bosses still take 0.75×): Scout, Swarmling, Howlrunner and Thornwarden.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
- While its slow lasts (50% at its top tier), a creep regenerates at 50% of its rate.
More Water towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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