The Last Maul
Leviathan tower

Premium race

Water

Tides, pressure, splash.

Strong against
Grouped enemies, fast units
Weak against
Heavily armored single targets
Damage
water
Access
Premium (free players can try it in the Daily Challenge when it is the day's race)

How to play Water

Elements

Tide, Wave, Tsunami, Current, Geyser, Riptide, Whirlpool, Mist, Fog Bank, Drench and Leviathan deal water damage: 1.5× against fire creeps and 0.5× against nature creeps (bosses still take 0.75× from a weak element).

Tower lines

  1. Tide
  2. Wave
  3. Geyser
  4. Mist
  5. Leviathan
Tide tower

Maze brick · water

Tide

A trickle. A nuisance. The first warning.

Role: single target. Costs 20 gold to build. Tide: full page →

Tide: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Tide I206.32.41.06 s5.91 s–
Tide II4011.92.60.6 s19.81.4 s–
Tide III80252.90.57 s43.52.2 s–
Wave tower

Tower line 2 · water

Wave

Pressure made manifest.

Role: area damage. Costs 110 gold to build. Wave: full page →

After tier I the Wave branches: upgrade it into Tsunami or Current. Each branch has tiers II to IV.

Wave: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Wave I110262.51 s262.7 ssplash 1.6 tiles
Tsunami IITsunami IIITsunami IV

Tsunami (Wave branch)

The shore was a suggestion.

Role: area damage.

Tsunami: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Tsunami II220672.81.3 s51.54.4 ssplash 2.8 tiles
Tsunami III44013331.25 s106.47.2 ssplash 3.2 tiles
Tsunami IV8802513.21.19 s210.911.9 ssplash 3.9 tiles
Current IICurrent IIICurrent IV

Current (Wave branch)

Slow, persistent, inescapable.

Role: slow, area damage.

Current: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Current II2205430.75 s724.4 ssplash 1.6 tiles, slows 30% for 1.5 s
Current III4401003.20.7 s142.97.2 ssplash 1.8 tiles, slows 35% for 1.8 s
Current IV8801883.40.67 s280.611.9 ssplash 1.8 tiles, slows 45% for 2.6 s
Geyser tower

Tower line 3 · water

Geyser

Sudden, vertical, inconvenient.

Role: single target. Costs 130 gold to build. Geyser: full page →

After tier I the Geyser branches: upgrade it into Riptide or Whirlpool. Each branch has tiers II to IV.

Geyser: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Geyser I13010831.8 s603.1 s–
Riptide IIRiptide IIIRiptide IV

Riptide (Geyser branch)

Don't fight it. You'll lose.

Role: multi-target, anti-air.

Riptide: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Riptide II260953.21.2 s79.25 shits 4 targets, targets flyers first
Riptide III5201703.51.15 s147.88.1 shits 5 targets, targets flyers first
Riptide IV10403203.71.09 s293.613.5 shits 6 targets, targets flyers first
Whirlpool IIWhirlpool IIIWhirlpool IV

Whirlpool (Geyser branch)

Goes down. Stays down.

Role: slow, area damage.

Whirlpool: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Whirlpool II2609631.7 s56.55 ssplash 2 tiles, slows 40% for 2.5 s
Whirlpool III5201783.31.65 s107.98.1 ssplash 2.5 tiles, slows 45% for 3 s
Whirlpool IV10403363.51.57 s21413.5 ssplash 3.2 tiles, slows 50% for 3.2 s
Mist tower

Tower line 4 · water

Mist

Cold. Damp. Slowing.

Role: slow, area damage. Costs 80 gold to build. Mist: full page →

After tier I the Mist branches: upgrade it into Fog Bank or Drench. Each branch has tiers II to IV.

Mist: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Mist I801031 s102.2 ssplash 1.6 tiles, slows 25% for 1.8 s
Fog Bank IIFog Bank IIIFog Bank IV

Fog Bank (Mist branch)

Where did everyone go?

Role: slow, area damage.

Fog Bank: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Fog Bank II16093.51.1 s8.23.5 ssplash 3 tiles, slows 30% for 3 s
Fog Bank III320173.81.05 s16.25.7 ssplash 3.5 tiles, slows 35% for 3.6 s
Fog Bank IV6403141 s319.5 ssplash 3.5 tiles, slows 45% for 4.4 s
Drench IIDrench IIIDrench IV

Drench (Mist branch)

Soaked. Heavy. Helpless.

Role: damage over time, area damage.

Drench: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Drench II160283.51.1 s25.53.5 ssplash 1.2 tiles, 20 damage/s over 2.5 s
Drench III320533.81.05 s50.55.7 ssplash 1.5 tiles, 41 damage/s over 3 s
Drench IV64010141 s1019.5 ssplash 1.5 tiles, 96 damage/s over 4 s
Leviathan tower

Ultimate · water

Leviathan

Older than the deep. Hungrier.

Role: slow. Costs 600 gold to build. Leviathan: full page →

Leviathan: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Leviathan I6003304.51.3 s253.89 sslows 30% for 2 s
Leviathan II12008904.81.25 s71215 sslows 35% for 2.5 s
Leviathan III2400200051.2 s1666.715 sslows 40% for 3 s

Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.

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The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

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