Water · Wave branch
Current
“Slow, persistent, inescapable.”
Current is one of the two tier II upgrades of Water's Wave (the other is Tsunami). It deals water damage (slow, area damage). The upgrade costs 220 gold and takes 4.4 s; its tiers run from II to IV, the last for 880 gold.
- Race
- Water (Premium)
- Damage
- Water
- Role
- Slow, area damage
- Tiers
- II to IV
- Cost
- 220 / 440 / 880 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Current II | 220 | 54 | 3 | 0.75 s | 72 | 4.4 s | splash 1.6 tiles, slows 30% for 1.5 s |
| Current III | 440 | 100 | 3.2 | 0.7 s | 142.9 | 7.2 s | splash 1.8 tiles, slows 35% for 1.8 s |
| Current IV | 880 | 188 | 3.4 | 0.67 s | 280.6 | 11.9 s | splash 1.8 tiles, slows 45% for 2.6 s |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Strong and weak against
Current deals water damage. Fire beats nature, nature beats water and water beats fire.
- Strong against fire creeps (1.5× damage): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Weak against nature creeps (0.5× damage; bosses still take 0.75×): Scout, Swarmling, Howlrunner and Thornwarden.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
- While its slow lasts (45% at its top tier), a creep regenerates at 50% of its rate.
More Water towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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