The Last Maul

Giant · Wave 90

The Deepmaw

The Deepmaw is the giant at the end of Act III, on wave 90: one creep, the whole wave. A burrowing wyrm that comes up under your maze.

Waves
90
Element
Neutral
Movement
Walks, 0.9 tiles/s
Armour
10%
If it gets through
10 lives
Wave 90 · Giant: The Deepmaw

The Deepmaw: the briefing

What the game tells every player before this wave.

What it does

How to beat it

Giant rules

What works against it

Strength by act

The Deepmaw on Normal, solo (the first wave of each act it comes in)
WaveActPer laneHPRegen / sKill gold
90Act III1280,28876460

HP grows with the wave and the difficulty; in co-op every lane gets its own. Numbers from the game's data when this page was built.

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The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

Play free in your browser