The Last Maul
Volcano tower

Free race

Fire

Splash damage, burn swarms.

Strong against
Swarms, grouped enemies
Weak against
Single tanks, fast enemies
Damage
fire, neutral
Access
Free to play

How to play Fire

Elements

Ember, Flame Tower, Inferno, Pyre, Bombard, Shrapnel Cannon, Artillery, Cluster Mortar and Volcano deal fire damage: 1.5× against nature creeps and 0.5× against water creeps (bosses still take 0.75× from a weak element).

Cannon and Mortar deal neutral damage, which ignores the element triangle.

Tower lines

  1. Ember
  2. Flame Tower
  3. Cannon
  4. Mortar
  5. Volcano
Ember tower

Maze brick · fire

Ember

A tiny ember with a temper. Burns through crowds.

Role: small splash. Costs 20 gold to build. Ember: full page →

Ember: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Ember I204.42.50.78 s5.61 ssplash 1 tile
Ember II408.72.70.57 s15.11.4 ssplash 1.1 tiles
Ember III80142.90.5 s282.2 ssplash 1.3 tiles
Flame Tower tower

Tower line 2 · fire

Flame Tower

Classic. Reliable. Everything is on fire.

Role: area damage. Costs 80 gold to build. Flame Tower: full page →

After tier I the Flame Tower branches: upgrade it into Inferno or Pyre. Each branch has tiers II to IV.

Flame Tower: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Flame Tower I80132.50.5 s262.2 ssplash 1.2 tiles
Inferno IIInferno IIIInferno IV

Inferno (Flame Tower branch)

Who needs precision? Just more flames.

Role: area damage.

Inferno: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Inferno II160282.90.5 s563.5 ssplash 1.8 tiles
Inferno III320563.20.5 s1125.7 ssplash 2.2 tiles
Inferno IV640923.40.48 s191.79.5 ssplash 2.9 tiles
Pyre IIPyre IIIPyre IV

Pyre (Flame Tower branch)

Sets them on fire and lets time do the rest.

Role: damage over time, small splash.

Pyre: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Pyre II160142.40.5 s283.5 ssplash 1.2 tiles, 34 damage/s over 2.5 s
Pyre III320232.60.47 s48.45.7 ssplash 1.4 tiles, 68 damage/s over 3 s
Pyre IV640392.80.45 s86.79.5 ssplash 1.4 tiles, 148 damage/s over 4 s
Cannon tower

Tower line 3 · neutral

Cannon

Expensive bullet. Worth every coin.

Role: area damage. Costs 110 gold to build. Cannon: full page →

After tier I the Cannon branches: upgrade it into Bombard or Shrapnel Cannon. Each branch has tiers II to IV.

Cannon: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Cannon I1105131.4 s36.42.7 ssplash 1.5 tiles
Bombard IIBombard IIIBombard IV

Bombard (Cannon branch)

Bigger crater, smaller pieces.

Role: area damage.

Bombard: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Bombard II2201203.31.6 s754.4 ssplash 2.5 tiles
Bombard III4402103.61.5 s1407.2 ssplash 3.2 tiles
Bombard IV8803403.81.43 s237.811.9 ssplash 3.9 tiles
Shrapnel Cannon IIShrapnel Cannon IIIShrapnel Cannon IV

Shrapnel Cannon (Cannon branch)

Sends regards in all directions.

Role: multi-target, area damage.

Shrapnel Cannon: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Shrapnel Cannon II220923.31.1 s83.64.4 ssplash 1.4 tiles, hits 3 targets
Shrapnel Cannon III4401653.61 s1657.2 ssplash 1.6 tiles, hits 3 targets
Shrapnel Cannon IV8802703.80.95 s284.211.9 ssplash 1.6 tiles, hits 4 targets
Mortar tower

Tower line 4 · neutral

Mortar

Can't see the target. Fires anyway.

Role: area damage. Costs 200 gold to build. Mortar: full page →

After tier I the Mortar branches: upgrade it into Artillery or Cluster Mortar. Each branch has tiers II to IV.

Mortar: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Mortar I200506.51.7 s29.44.1 ssplash 2 tiles
Artillery IIArtillery IIIArtillery IV

Artillery (Mortar branch)

For when the enemy is a km away.

Role: area damage.

Artillery: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Artillery II4001358.22.2 s61.46.7 ssplash 2.5 tiles
Artillery III72025592.1 s121.410.3 ssplash 3 tiles
Artillery IV1440410102 s20515 ssplash 3.2 tiles
Cluster Mortar IICluster Mortar IIICluster Mortar IV

Cluster Mortar (Mortar branch)

Flak for the sky. One shell, many problems.

Role: multi-target, small splash, anti-air.

Cluster Mortar: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Cluster Mortar II36020082 s1006.3 ssplash 1 tile, hits 3 targets, targets flyers first, 50% damage to ground creeps
Cluster Mortar III7203858.51.9 s202.610.3 ssplash 1 tile, hits 4 targets, targets flyers first, 50% damage to ground creeps
Cluster Mortar IV14406158.71.81 s339.815 ssplash 1 tile, hits 5 targets, targets flyers first, 50% damage to ground creeps
Volcano tower

Ultimate · fire

Volcano

Overkill is underrated.

Role: damage over time, area damage. Costs 600 gold to build. Volcano: full page →

Volcano: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Volcano I60015542.5 s629 ssplash 3 tiles, 25 damage/s over 2.5 s
Volcano II12004254.22.4 s177.115 ssplash 3.3 tiles, 60 damage/s over 3 s
Volcano III240010204.52.3 s443.515 ssplash 3.6 tiles, 120 damage/s over 3.5 s

Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.

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The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

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