The Last Maul
Tempest tower

Free race

Storm

Chain lightning across groups.

Strong against
Grouped enemies, flyers
Weak against
Bosses (bring Overcharge)
Damage
nature, fire, neutral
Access
Free to play

How to play Storm

Elements

Tesla Coil, Thunder Spire and Ball Lightning deal nature damage: 1.5× against water creeps and 0.5× against fire creeps (bosses still take 0.75× from a weak element).

Laser, Prism Laser and Focused Beam deal fire damage: 1.5× against nature creeps and 0.5× against water creeps (bosses still take 0.75× from a weak element).

Spark, Lightning Tower, Storm Caller, Overcharge and Tempest deal neutral damage, which ignores the element triangle.

Tower lines

  1. Spark
  2. Tesla Coil
  3. Laser
  4. Lightning Tower
  5. Tempest
Spark tower

Maze brick · neutral

Spark

Entry-level electrocution.

Role: multi-target. Costs 20 gold to build. Spark: full page →

Spark: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Spark I205.83.21.2 s4.81 shits 2 targets
Spark II4012.53.40.91 s13.71.4 shits 2 targets
Spark III80183.60.86 s212.2 shits 3 targets
Tesla Coil tower

Tower line 2 · nature

Tesla Coil

Nikola would approve.

Role: multi-target. Costs 100 gold to build. Tesla Coil: full page →

After tier I the Tesla Coil branches: upgrade it into Thunder Spire or Ball Lightning. Each branch has tiers II to IV.

Tesla Coil: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Tesla Coil I100252.60.85 s29.42.6 shits 3 targets
Thunder Spire IIThunder Spire IIIThunder Spire IV

Thunder Spire (Tesla Coil branch)

Tall, angry, electrified.

Role: stun, multi-target.

Thunder Spire: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Thunder Spire II200443.40.7 s62.94.1 shits 4 targets, 10% stun chance (0.3 s)
Thunder Spire III400763.70.65 s116.96.7 shits 5 targets, 15% stun chance (0.4 s)
Thunder Spire IV8001443.90.62 s232.311.1 shits 5 targets, 22% stun chance (0.55 s)
Ball Lightning IIBall Lightning IIIBall Lightning IV

Ball Lightning (Tesla Coil branch)

Ball lightning: nature says no.

Role: multi-target.

Ball Lightning: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Ball Lightning II200753.30.85 s88.24.1 shits 3 targets
Ball Lightning III4001223.60.8 s152.56.7 shits 4 targets
Ball Lightning IV8002303.80.76 s302.611.1 shits 5 targets
Laser tower

Tower line 3 · fire

Laser

Low hum, high regret.

Role: multi-target. Costs 140 gold to build. Laser: full page →

After tier I the Laser branches: upgrade it into Prism Laser or Focused Beam. Each branch has tiers II to IV.

Laser: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Laser I140273.80.8 s33.83.2 shits 3 targets
Prism Laser IIPrism Laser IIIPrism Laser IV

Prism Laser (Laser branch)

Splits light. Splits health bars.

Role: multi-target.

Prism Laser: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Prism Laser II280604.30.75 s805.2 shits 5 targets
Prism Laser III5601104.60.7 s157.18.6 shits 6 targets
Prism Laser IV11201954.80.67 s29114.2 shits 7 targets
Focused Beam IIFocused Beam IIIFocused Beam IV

Focused Beam (Laser branch)

Concentrated disappointment.

Role: anti-air.

Focused Beam: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Focused Beam II2801434.71 s1435.2 s–
Focused Beam III56028650.95 s301.18.6 s–
Focused Beam IV11205175.30.9 s574.414.2 stargets flyers first
Lightning Tower tower

Tower line 4 · neutral

Lightning Tower

When the sky has opinions.

Role: multi-target, anti-air. Costs 200 gold to build. Lightning Tower: full page →

After tier I the Lightning Tower branches: upgrade it into Storm Caller or Overcharge. Each branch has tiers II to IV.

Lightning Tower: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Lightning Tower I2004041 s404.1 shits 3 targets, targets flyers first
Storm Caller IIStorm Caller IIIStorm Caller IV

Storm Caller (Lightning Tower branch)

Named optimistically.

Role: multi-target, anti-air.

Storm Caller: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Storm Caller II3601214.21.15 s105.26.3 shits 6 targets, targets flyers first
Storm Caller III7201874.51.1 s17010.3 shits 8 targets, targets flyers first
Storm Caller IV14403414.71.05 s324.815 shits 9 targets, targets flyers first
Overcharge IIOvercharge IIIOvercharge IV

Overcharge (Lightning Tower branch)

Too much power? No such thing.

Role: stun, anti-air.

Overcharge: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Overcharge II3602164.41.3 s166.26.3 shits 2 targets
Overcharge III7203974.61.25 s317.610.3 shits 2 targets
Overcharge IV14406904.81.19 s579.815 shits 2 targets, 20% stun chance (0.4 s), targets flyers first
Tempest tower

Ultimate · neutral

Tempest

The whole storm, in one tower.

Role: stun, multi-target, anti-air. Costs 600 gold to build. Tempest: full page →

Tempest: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Tempest I60017051.2 s141.79 shits 5 targets, 15% stun chance (0.25 s), targets flyers first
Tempest II12004095.31.15 s355.715 shits 6 targets, 20% stun chance (0.3 s), targets flyers first
Tempest III24007705.61.1 s70015 shits 8 targets, 25% stun chance (0.35 s), targets flyers first

Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.

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The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

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