Free race
Frost
Slow, control, precision.
- Strong against
- Fast enemies, swarms
- Weak against
- Armored bosses (bring Rime Shatter)
- Damage
- water, neutral, true damage
- Access
- Free to play
How to play Frost
- Wall with Chill. At 20 gold it is Frost's cheapest tower and builds in 1 s, so it is the brick your maze is made of. Lay the walls first, then put the stronger towers where the path folds back on itself.
- Slow the path: Chill, Frost Tower, Blizzard, Frost Bolt, Glue, Permafrost, Frostbog, Ice Shot and Glacier slow creeps by 30% or more, so every other tower in reach gets more shots. Slowed creeps also regenerate at half rate.
- Stun: Permafrost can stop creeps in their tracks for a moment.
- Against flyers: flyers ignore your maze and head straight for the goal, so bring towers that look up. Ice Shot targets flyers first.
- Against armour: Rime Shatter deals true damage, which armour can't reduce.
- Ultimate: Glacier costs 600 gold at tier I and 2400 for its tier III upgrade. Save for it once the maze holds on its own.
Elements
Chill, Frost Tower, Blizzard, Frost Bolt, Glue, Permafrost, Frostbog, Ice Shot and Glacier deal water damage: 1.5× against fire creeps and 0.5× against nature creeps (bosses still take 0.75× from a weak element).
Sniper deals neutral damage, which ignores the element triangle.
Rime Shatter deals true damage, which ignores both armour and the element triangle.
Tower lines
Maze brick · water
Chill
A polite nudge: please slow down.
Role: slow. Costs 20 gold to build. Chill: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Chill I | 20 | 5.6 | 2.5 | 1.06 s | 5.3 | 1 s | slows 30% for 1.4 s |
| Chill II | 40 | 13 | 2.7 | 0.75 s | 17.3 | 1.4 s | slows 33% for 1.6 s |
| Chill III | 80 | 21 | 3 | 0.7 s | 30 | 2.2 s | slows 36% for 1.6 s |
Tower line 2 · water
Frost Tower
Efficiency through refrigeration.
Role: slow. Costs 90 gold to build. Frost Tower: full page →
After tier I the Frost Tower branches: upgrade it into Blizzard or Frost Bolt. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Frost Tower I | 90 | 24 | 3 | 0.8 s | 30 | 2.4 s | slows 40% for 1.5 s |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Blizzard II | 180 | 18 | 3.5 | 0.7 s | 25.7 | 3.8 s | splash 1.7 tiles, slows 40% for 2 s |
| Blizzard III | 360 | 28 | 3.8 | 0.65 s | 43.1 | 6.3 s | splash 2 tiles, slows 45% for 2.5 s |
| Blizzard IV | 720 | 46 | 4 | 0.62 s | 74.2 | 10.3 s | splash 2.7 tiles, slows 45% for 2.7 s |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Frost Bolt II | 180 | 105 | 4 | 1.6 s | 65.6 | 3.8 s | slows 55% for 2.2 s |
| Frost Bolt III | 360 | 230 | 4.3 | 1.5 s | 153.3 | 6.3 s | slows 62% for 2.8 s |
| Frost Bolt IV | 720 | 470 | 4.5 | 1.43 s | 328.7 | 10.3 s | slows 72% for 3.6 s |
Tower line 3 · water
Glue
Not magic — just very sticky.
Role: slow. Costs 70 gold to build. Glue: full page →
After tier I the Glue branches: upgrade it into Permafrost or Frostbog. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Glue I | 70 | 6 | 3 | 0.9 s | 6.7 | 2 s | slows 50% for 2 s |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Permafrost II | 140 | 21 | 3.5 | 0.7 s | 30 | 3.2 s | slows 60% for 3 s |
| Permafrost III | 280 | 37 | 4 | 0.6 s | 61.7 | 5.2 s | slows 70% for 4 s |
| Permafrost IV | 560 | 70 | 4.2 | 0.57 s | 122.8 | 8.6 s | slows 75% for 4.2 s, 20% stun chance (0.4 s) |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Frostbog II | 140 | 16 | 3 | 1.1 s | 14.5 | 3.2 s | splash 2.2 tiles, slows 50% for 2 s |
| Frostbog III | 280 | 27 | 3.3 | 1 s | 27 | 5.2 s | splash 2.8 tiles, slows 55% for 2.5 s |
| Frostbog IV | 560 | 50 | 3.5 | 0.95 s | 52.6 | 8.6 s | splash 2.8 tiles, slows 65% for 3.3 s |
Tower line 4 · neutral
Sniper
Patience personified. Distance respected.
Role: long-range single target. Costs 150 gold to build. Sniper: full page →
After tier I the Sniper branches: upgrade it into Ice Shot or Rime Shatter. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Sniper I | 150 | 60 | 6 | 1.5 s | 40 | 3.4 s | – |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Ice Shot II | 300 | 140 | 7.5 | 1.7 s | 82.4 | 5.5 s | slows 50% for 2 s, targets flyers first |
| Ice Shot III | 600 | 295 | 8 | 1.6 s | 184.4 | 9 s | slows 60% for 2.5 s, targets flyers first |
| Ice Shot IV | 1200 | 550 | 8.2 | 1.52 s | 361.8 | 15 s | slows 70% for 3.2 s, targets flyers first |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Rime Shatter II | 300 | 250 | 8.5 | 2.3 s | 108.7 | 5.5 s | true damage |
| Rime Shatter III | 600 | 530 | 9 | 2.2 s | 240.9 | 9 s | true damage |
| Rime Shatter IV | 1200 | 1020 | 10.2 | 2.09 s | 488 | 15 s | true damage |
Ultimate · water
Glacier
Old. Cold. Absolutely enormous.
Role: slow, area damage. Costs 600 gold to build. Glacier: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Glacier I | 600 | 57 | 4 | 1.6 s | 35.6 | 9 s | splash 2.5 tiles, slows 40% for 2.5 s |
| Glacier II | 1200 | 143 | 4.3 | 1.5 s | 95.3 | 15 s | splash 2.8 tiles, slows 43% for 3 s |
| Glacier III | 2400 | 286 | 4.5 | 1.4 s | 204.3 | 15 s | splash 3.1 tiles, slows 46% for 3.5 s |
Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.
The Last Maul
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