Premium race
Light
True damage, holy fury.
- Strong against
- Armored bosses, undead
- Weak against
- Swarms
- Damage
- , true damage
- Access
- Premium (free players can try it in the Daily Challenge when it is the day's race)
How to play Light
- Wall with Glow. At 25 gold it is Light's cheapest tower and builds in 1.1 s, so it is the brick your maze is made of. Lay the walls first, then put the stronger towers where the path folds back on itself.
- Stun: Flash and Smite can stop creeps in their tracks for a moment.
- Support: Sanctify, Cathedral and Devoted boost the damage of the towers around them. Place them where several damage towers can share the aura.
- Against flyers: flyers ignore your maze and head straight for the goal, so bring towers that look up. Pulsar, Wrath and Seraph target flyers first.
- Against armour: Glow, Beacon, Pulsar, Flash, Judgment, Wrath, Smite, Sanctify, Cathedral, Devoted and Seraph deal true damage, which armour can't reduce.
- Ultimate: Seraph costs 600 gold at tier I and 2400 for its tier III upgrade. Save for it once the maze holds on its own.
Elements
Glow, Beacon, Pulsar, Flash, Judgment, Wrath, Smite, Sanctify, Cathedral, Devoted and Seraph deal true damage, which ignores both armour and the element triangle.
Tower lines
Maze brick · neutral, true damage
Glow
A small light. Honest. Sufficient.
Role: true damage. Costs 25 gold to build. Glow: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Glow I | 25 | 9.6 | 3 | 1.2 s | 8 | 1.1 s | true damage |
| Glow II | 50 | 18 | 3.2 | 0.75 s | 24 | 1.7 s | true damage |
| Glow III | 100 | 36 | 3.5 | 0.7 s | 51.4 | 2.6 s | true damage |
Tower line 2 · neutral, true damage
Beacon
Calls down judgment. Politely.
Role: multi-target, true damage. Costs 130 gold to build. Beacon: full page →
After tier I the Beacon branches: upgrade it into Pulsar or Flash. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Beacon I | 130 | 29 | 3 | 0.9 s | 32.2 | 3.1 s | true damage, hits 3 targets |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Pulsar II | 260 | 50 | 3.2 | 0.65 s | 76.9 | 5 s | true damage, hits 4 targets, targets flyers first |
| Pulsar III | 520 | 85 | 3.5 | 0.6 s | 141.7 | 8.1 s | true damage, hits 5 targets, targets flyers first |
| Pulsar IV | 1040 | 145 | 3.7 | 0.57 s | 254.4 | 13.5 s | true damage, hits 6 targets, targets flyers first |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Flash II | 260 | 59 | 3.2 | 1.1 s | 53.6 | 5 s | true damage, splash 2 tiles, 35% stun chance (0.4 s) |
| Flash III | 520 | 101 | 3.5 | 1.05 s | 96.2 | 8.1 s | true damage, splash 2.3 tiles, 40% stun chance (0.5 s) |
| Flash IV | 1040 | 160 | 3.7 | 1 s | 160 | 13.5 s | true damage, splash 2.3 tiles, 50% stun chance (0.6 s) |
Tower line 3 · neutral, true damage
Judgment
Final. Direct. Unappealable.
Role: true damage. Costs 160 gold to build. Judgment: full page →
After tier I the Judgment branches: upgrade it into Wrath or Smite. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Judgment I | 160 | 122 | 4 | 1.7 s | 71.8 | 3.5 s | true damage |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Wrath II | 320 | 354 | 5 | 1.8 s | 196.7 | 5.7 s | true damage |
| Wrath III | 640 | 729 | 5.3 | 1.7 s | 428.8 | 9.5 s | true damage |
| Wrath IV | 1280 | 1250 | 5.5 | 1.62 s | 771.6 | 15 s | true damage, targets flyers first |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Smite II | 320 | 112 | 4 | 1.9 s | 58.9 | 5.7 s | true damage, splash 2.2 tiles, 20% stun chance (0.5 s) |
| Smite III | 640 | 213 | 4.3 | 1.8 s | 118.3 | 9.5 s | true damage, splash 2.5 tiles, 30% stun chance (0.6 s) |
| Smite IV | 1280 | 365 | 4.5 | 1.71 s | 213.5 | 15 s | true damage, splash 3.2 tiles, 33% stun chance (0.6 s) |
Tower line 4 · neutral, true damage
Sanctify
Blesses neighbours. Smites strangers.
Role: support aura, true damage. Costs 150 gold to build. Sanctify: full page →
After tier I the Sanctify branches: upgrade it into Cathedral or Devoted. Each branch has tiers II to IV.
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Sanctify I | 150 | 16 | 2.5 | 1 s | 16 | 3.4 s | true damage, aura +30% damage to towers within 3 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Cathedral II | 300 | 18 | 2.8 | 1.1 s | 16.4 | 5.5 s | true damage, aura +50% damage to towers within 4 tiles |
| Cathedral III | 600 | 27 | 3 | 1.05 s | 25.7 | 9 s | true damage, aura +65% damage to towers within 4.5 tiles |
| Cathedral IV | 1200 | 49 | 3.2 | 1 s | 49 | 15 s | true damage, aura +90% damage to towers within 5.5 tiles |
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Devoted II | 300 | 41 | 2.8 | 0.75 s | 54.7 | 5.5 s | true damage, hits 3 targets, aura +30% damage to towers within 2.5 tiles |
| Devoted III | 600 | 66 | 3 | 0.7 s | 94.3 | 9 s | true damage, hits 4 targets, aura +40% damage to towers within 3 tiles |
| Devoted IV | 1200 | 113 | 3.2 | 0.67 s | 168.7 | 15 s | true damage, hits 5 targets, aura +40% damage to towers within 3 tiles |
Ultimate · neutral, true damage
Seraph
Six wings. No questions.
Role: anti-air, true damage. Costs 600 gold to build. Seraph: full page →
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Seraph I | 600 | 230 | 4.5 | 0.8 s | 287.5 | 9 s | true damage, targets flyers first |
| Seraph II | 1200 | 570 | 4.8 | 0.75 s | 760 | 15 s | true damage, targets flyers first |
| Seraph III | 2400 | 1100 | 5 | 0.7 s | 1571.4 | 15 s | true damage, targets flyers first |
Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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