Light · Beacon branch
Pulsar
“Rapid. Relentless. Radiant.”
Pulsar is one of the two tier II upgrades of Light's Beacon (the other is Flash). It deals true damage (multi-target, anti-air, true damage). The upgrade costs 260 gold and takes 5 s; its tiers run from II to IV, the last for 1040 gold.
- Race
- Light (Premium)
- Damage
- True damage
- Role
- Multi-target, anti-air, true damage
- Tiers
- II to IV
- Cost
- 260 / 520 / 1040 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Pulsar II | 260 | 50 | 3.2 | 0.65 s | 76.9 | 5 s | true damage, hits 4 targets, targets flyers first |
| Pulsar III | 520 | 85 | 3.5 | 0.6 s | 141.7 | 8.1 s | true damage, hits 5 targets, targets flyers first |
| Pulsar IV | 1040 | 145 | 3.7 | 0.57 s | 254.4 | 13.5 s | true damage, hits 6 targets, targets flyers first |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Strong and weak against
Pulsar deals true damage: it ignores both armour and the element triangle, so every creep takes its full damage.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
More Light towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
Play free in your browser