The Last Maul
Cosmos tower

Premium race

Arcane

Long range, devastating shots.

Strong against
Bosses, spread enemies
Weak against
Swarms, fast attackers
Damage
nature, neutral, true damage
Access
Premium (free players can try it in the Daily Challenge when it is the day's race)

How to play Arcane

Elements

Sorcerer deals nature damage: 1.5× against water creeps and 0.5× against fire creeps (bosses still take 0.75× from a weak element).

Glimpse, Oracle, Prophet, Arcanist, Archmage, Obelisk, Monolith, Ziggurat and Cosmos deal neutral damage, which ignores the element triangle.

Seer deals true damage, which ignores both armour and the element triangle.

Tower lines

  1. Glimpse
  2. Oracle
  3. Arcanist
  4. Obelisk
  5. Cosmos
Glimpse tower

Maze brick · neutral

Glimpse

It sees you. It sees through you.

Role: single target. Costs 25 gold to build. Glimpse: full page →

Glimpse: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Glimpse I251152 s5.51.1 s–
Glimpse II50265.31.52 s17.11.7 s–
Glimpse III100535.61.48 s35.82.6 s–
Oracle tower

Tower line 2 · neutral

Oracle

Reads tomorrow. Punishes today.

Role: long-range single target. Costs 130 gold to build. Oracle: full page →

After tier I the Oracle branches: upgrade it into Seer or Prophet. Each branch has tiers II to IV.

Oracle: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Oracle I1306072 s303.1 s–
Seer IISeer IIISeer IV

Seer (Oracle branch)

Single shot. Final word.

Role: true damage.

Seer: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Seer II30018582.2 s84.15.5 strue damage
Seer III6003958.32.15 s183.79 strue damage
Seer IV12007009.52.04 s343.115 strue damage
Prophet IIProphet IIIProphet IV

Prophet (Oracle branch)

Speaks to many. None reply.

Role: multi-target.

Prophet: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Prophet II3001427.52.4 s59.25.5 shits 3 targets
Prophet III6002507.82.3 s108.79 shits 4 targets
Prophet IV120041082.19 s187.215 shits 5 targets
Arcanist tower

Tower line 3 · neutral

Arcanist

Wields blue fire. Politely.

Role: area damage. Costs 155 gold to build. Arcanist: full page →

After tier I the Arcanist branches: upgrade it into Archmage or Sorcerer. Each branch has tiers II to IV.

Arcanist: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Arcanist I1555562 s27.53.5 ssplash 1 tile
Archmage IIArchmage IIIArchmage IV

Archmage (Arcanist branch)

Master of the unmaking.

Role: area damage.

Archmage: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Archmage II3601486.52.2 s67.36.3 ssplash 1.5 tiles
Archmage III7202956.82.15 s137.210.3 ssplash 1.8 tiles
Archmage IV144048072.04 s235.315 ssplash 2.5 tiles
Sorcerer IISorcerer IIISorcerer IV

Sorcerer (Arcanist branch)

Curses linger. So do they.

Role: damage over time.

Sorcerer: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Sorcerer II36012072.2 s54.56.3 s69 damage/s over 4 s
Sorcerer III7202587.32.15 s12010.3 s152 damage/s over 4.5 s
Sorcerer IV14404327.52.04 s211.815 s322 damage/s over 5.5 s
Obelisk tower

Tower line 4 · neutral

Obelisk

Old. Patient. Devastating.

Role: long-range single target. Costs 150 gold to build. Obelisk: full page →

After tier I the Obelisk branches: upgrade it into Monolith or Ziggurat. Each branch has tiers II to IV.

Obelisk: tier I
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Obelisk I1507282.2 s32.73.4 s–
Monolith IIMonolith IIIMonolith IV

Monolith (Obelisk branch)

It hums. Things break. Especially things with wings.

Role: multi-target, anti-air.

Monolith: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Monolith II34026292.6 s100.86 shits 3 targets, targets flyers first, 55% damage to ground creeps
Monolith III6805459.42.5 s2189.9 shits 4 targets, targets flyers first, 55% damage to ground creeps
Monolith IV13608949.62.38 s375.615 shits 4 targets, targets flyers first, 55% damage to ground creeps
Ziggurat IIZiggurat IIIZiggurat IV

Ziggurat (Obelisk branch)

Mortar between stones is older than language.

Role: stun.

Ziggurat: tiers II to IV
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Ziggurat II3402158.52.2 s97.76 s30% stun chance (0.5 s)
Ziggurat III6804608.92.1 s2199.9 s38% stun chance (0.6 s)
Ziggurat IV13607509.12 s37515 s50% stun chance (0.75 s)
Cosmos tower

Ultimate · neutral

Cosmos

A small slice of starlight, bottled.

Role: long-range single target. Costs 600 gold to build. Cosmos: full page →

Cosmos: tiers I to III
TierCost (gold)DamageRange (tiles)Attacks everyDamage / sBuild timeSpecials
Cosmos I60056282.5 s224.89 s–
Cosmos II120015128.52.4 s63015 s–
Cosmos III2400325192.3 s1413.515 s–

Numbers are taken from the game's data when this page was built. Damage per second is per target, before elements, armour and auras. Build time is the time a tower is under construction: it blocks its tiles but doesn't fire yet.

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The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

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