Daily #18 · (UTC)
Act Slice: Act IV, waves 96–110
Fire on Gauntlet in Winter Plains: 15 waves, solo on Normal, the same for every player that day.
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This is today's challenge: it runs until midnight UTC. Play it as often as you like; your best run counts.This challenge has ended. See today's Daily Challenge.
- Format
- Act Slice
- Waves
- 15 (waves 96–110, Act IV)
- Race
- Fire
- Map
- Winter Plains · Gauntlet
- Start gold
- 52,000
- Lives
- 20 (Heroic: 12)
- Rule twists
- Iron Hides
- Setup break
- 4 minutes
Play this Daily Opens the game: press Play Daily on the home screen. Every Daily is free, whatever the race.
The format: Act Slice
An Act Slice drops you into the middle of Act IV, “The Last Maul”: waves 96–110, with the gold a strong player would have invested by then and a setup break to build your maze.
Rule twists
- Iron Hides (harder): Creeps have 20% more health.
Tips for this day
- You start at wave 96 with 52,000 gold and 4 minutes to build: until the first wave, towers build instantly and sell back in full, so lay out the whole maze, then move what doesn't work. Press Ready when it holds.
- Iron Hides: Every creep needs a fifth more damage to kill, and Fire has no slow or stun to buy time: make the maze longer and add damage where the path folds.
- Flyers (Wyvern, Bat, Dragon Lord and Stormwake, waves 96–110) ignore the maze. Cluster Mortar targets them first.
- Armour (Armored 35%, Siegebreaker 42% and Thornwarden 30%) cuts every hit by that share; no Fire tower deals true damage, so bring raw damage.
- Regenerator, Rimeshroud, Stormwake and Thornwarden regenerate; slowed creeps regenerate at 50% of their rate.
What the day sends
Every creep kind on waves 96–110 (Act IV), most numerous first.
| Creep | Element | Traits | Waves |
|---|---|---|---|
| Skeleton | neutral | – | 97, 99–100, 102, 104–106, 108, 110 |
| Wyvern | fire | flies | 96, 98–99, 101–103, 105, 107–108, 110 |
| Howlrunner | nature | – | 98, 101–102, 106, 109 |
| Ogre | neutral | – | 96, 99–102, 104–105, 108–110 |
| Armored | neutral | armour 35% | 96, 99, 103, 106, 108, 110 |
| Bat | water | flies | 97, 103–104, 106–107, 109 |
| Swarmling | nature | – | 98 |
| Regenerator | water | regenerates | 97, 100, 104, 108–109 |
| Scout | nature | – | 104 |
| Dragon Lord | fire | flies, boss | 99, 103, 107 |
| Demon Lord | fire | boss | 96, 101, 105 |
| Rimeshroud | water | regenerates, boss | 97, 105 |
| Void King | neutral | boss | 100, 110 |
| Siegebreaker | neutral | armour 42%, boss | 100, 110 |
| Stormwake | water | flies, regenerates, boss | 100, 107 |
| Thornwarden | nature | armour 30%, regenerates, boss | 98 |
Creep traits on these waves: Ward (a shield that changes the creep's element while it holds) on waves 96–101, 105–106, 110; Swift (faster, frailer creeps) on waves 98, 101, 104, 106–107, 109; Brood (breaks into smaller creeps when killed) on waves 100, 104; Mender (heals the creeps around it) on waves 100, 104, 108–109; Burrower (walks underground for stretches) on waves 100–101, 105–106, 110; Bulwark (a shield that adds armour while it holds) on waves 101, 103, 109; Veiled (only targetable close to a tower) on waves 102–107, 110; Champion (half-strength slows, no stuns) on waves 108–110.
The race: Fire
Splash damage, burn swarms. Strong against swarms, grouped enemies; weaker against single tanks, fast enemies.
- Ember: small splash, 20 gold
- Flame Tower: area damage, 80 gold (branches into Inferno and Pyre)
- Fire Organ: area damage, 110 gold (branches into Bombard and Shrapnel Cannon)
- Mortar: area damage, 200 gold (branches into Artillery and Cluster Mortar)
- Volcano: damage over time, area damage, 600 gold
The map: Gauntlet
Eight long, narrow corridors — survive the full run. Normal layout, played alone in Winter Plains: the line is the creeps' path before you build. The Gauntlet layout →
Medals
- Bronze: clear all 15 waves.
- Silver: clear them losing at most 25% of your lives (5 of 20).
- Gold: clear them without losing a life in at most 20:00 of play (80 s a wave in the Act Slice format): send waves early.
The Heroic Daily is the same day (race, map, gold and twists) on Hard with only 12 lives, with its own board and medals (Silver: at most 3 lives lost).
Results
Daily Challenge
The results load from the game server.
Heroic Daily
The results load from the game server.
The Last Maul
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