The Last Maul

Daily #18 · (UTC)

Act Slice: Act IV, waves 96–110

Fire on Gauntlet in Winter Plains: 15 waves, solo on Normal, the same for every player that day.

A friend shared their result from this Daily. Same race, same map and the same waves for every player today: can you beat it?

This is today's challenge: it runs until midnight UTC. Play it as often as you like; your best run counts.

Format
Act Slice
Waves
15 (waves 96–110, Act IV)
Race
Fire
Map
Winter Plains · Gauntlet
Start gold
52,000
Lives
20 (Heroic: 12)
Rule twists
Iron Hides
Setup break
4 minutes

Play this Daily Opens the game: press Play Daily on the home screen. Every Daily is free, whatever the race.

The format: Act Slice

An Act Slice drops you into the middle of Act IV, “The Last Maul”: waves 96–110, with the gold a strong player would have invested by then and a setup break to build your maze.

Rule twists

Tips for this day

What the day sends

Every creep kind on waves 96–110 (Act IV), most numerous first.

Creeps of Daily #18
CreepElementTraitsWaves
Skeletonneutral–97, 99–100, 102, 104–106, 108, 110
Wyvernfireflies96, 98–99, 101–103, 105, 107–108, 110
Howlrunnernature–98, 101–102, 106, 109
Ogreneutral–96, 99–102, 104–105, 108–110
Armoredneutralarmour 35%96, 99, 103, 106, 108, 110
Batwaterflies97, 103–104, 106–107, 109
Swarmlingnature–98
Regeneratorwaterregenerates97, 100, 104, 108–109
Scoutnature–104
Dragon Lordfireflies, boss99, 103, 107
Demon Lordfireboss96, 101, 105
Rimeshroudwaterregenerates, boss97, 105
Void Kingneutralboss100, 110
Siegebreakerneutralarmour 42%, boss100, 110
Stormwakewaterflies, regenerates, boss100, 107
Thornwardennaturearmour 30%, regenerates, boss98

Creep traits on these waves: Ward (a shield that changes the creep's element while it holds) on waves 96–101, 105–106, 110; Swift (faster, frailer creeps) on waves 98, 101, 104, 106–107, 109; Brood (breaks into smaller creeps when killed) on waves 100, 104; Mender (heals the creeps around it) on waves 100, 104, 108–109; Burrower (walks underground for stretches) on waves 100–101, 105–106, 110; Bulwark (a shield that adds armour while it holds) on waves 101, 103, 109; Veiled (only targetable close to a tower) on waves 102–107, 110; Champion (half-strength slows, no stuns) on waves 108–110.

The race: Fire

Splash damage, burn swarms. Strong against swarms, grouped enemies; weaker against single tanks, fast enemies.

Fire: every tower, upgrade and number →

The map: Gauntlet

Eight long, narrow corridors — survive the full run. Normal layout, played alone in Winter Plains: the line is the creeps' path before you build. The Gauntlet layout →

Gauntlet: the map for one player

Medals

The Heroic Daily is the same day (race, map, gold and twists) on Hard with only 12 lives, with its own board and medals (Silver: at most 3 lives lost).

Results

Daily Challenge

The results load from the game server.

Heroic Daily

The results load from the game server.

The Last Maul

Co-op tower defence for up to 8 players. Free to play, nothing to install.

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