Fire · Mortar branch
Artillery
“For when the enemy is a km away.”
Artillery is one of the two tier II upgrades of Fire's Mortar (the other is Cluster Mortar). It deals fire damage (area damage). The upgrade costs 400 gold and takes 6.7 s; its tiers run from II to IV, the last for 1440 gold.
- Race
- Fire (free)
- Damage
- Fire
- Role
- Area damage
- Tiers
- II to IV
- Cost
- 400 / 720 / 1440 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Artillery II | 400 | 135 | 8.2 | 2.2 s | 61.4 | 6.7 s | splash 2.5 tiles |
| Artillery III | 720 | 255 | 9 | 2.1 s | 121.4 | 10.3 s | splash 3 tiles |
| Artillery IV | 1440 | 410 | 10 | 2 s | 205 | 15 s | splash 3.2 tiles |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Mortar I (200 gold). The other branch is Cluster Mortar.
Strong and weak against
Artillery deals fire damage. Fire beats nature, nature beats water and water beats fire.
- Strong against nature creeps (1.5× damage): Scout, Swarmling, Howlrunner and Thornwarden.
- Weak against water creeps (0.5× damage; bosses still take 0.75×): Bat, Regenerator, Rimeshroud and Stormwake.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Fire towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
Play free in your browser