Daily #10 · (UTC)
Classic Act I
Water on Spiral in Dungeon Depths: 30 waves, solo on Normal, the same for every player that day.
This challenge has ended. See today's Daily Challenge.
- Format
- Classic
- Waves
- 30 (waves 1–30, Act I)
- Race
- Water
- Map
- Dungeon Depths · Spiral
- Start gold
- 150 (Rich start)
- Lives
- 20 (Heroic: 12)
- Rule twists
- None
Play today's Daily Opens the game: press Play Daily on the home screen. Every Daily is free, whatever the race.
The format: Classic
A Classic day plays Act I, “The Gathering Dark”, from wave 1: the Daily as it started, the friendliest format for a first try.
Tips for this day
- Wall first with Tide (20 gold, Water's maze brick), then put the stronger towers where the path folds back.
- 47% of the day's creeps are nature. Water has no fire tower, the element that beats them. Tide, Wave, Tsunami, Current, Geyser, Riptide, Whirlpool, Mist, Fog Bank, Drench and Leviathan deal water damage, only 0.5× against them: keep those for the other creeps.
- Flyers (Wyvern, Bat and Dragon Lord, waves 4, 7, 10, 12, 15, 17, 20–22, 24–25, 27, 30) ignore the maze. Riptide targets them first.
- Armour (Armored 35%) cuts every hit by that share; no Water tower deals true damage, so bring raw damage.
- Regenerator and Rimeshroud regenerate; slowed creeps regenerate at 50% of their rate.
What the day sends
Every creep kind on waves 1–30 (Act I), most numerous first.
| Creep | Element | Traits | Waves |
|---|---|---|---|
| Swarmling | nature | – | 3, 9, 13, 17, 20, 22, 24, 29–30 |
| Regenerator | water | regenerates | 7, 12, 16, 21, 23, 28, 30 |
| Skeleton | neutral | – | 8, 10, 12, 14, 18, 23, 28, 30 |
| Howlrunner | nature | – | 11, 13, 15, 18–19, 26, 29 |
| Scout | nature | – | 2, 6, 8, 15, 22, 29 |
| Ogre | neutral | – | 16–17, 19–20, 23–26, 30 |
| Wyvern | fire | flies | 21–22, 24–25, 27, 30 |
| Bat | water | flies | 4, 7, 10, 12, 15, 17, 20, 27 |
| Armored | neutral | armour 35% | 6, 9, 11, 14, 19–20 |
| Grunt | neutral | – | 1, 3–5, 7, 12 |
| Rimeshroud | water | regenerates, boss | 14, 20, 24–25, 28, 30 |
| Dragon Lord | fire | flies, boss | 21, 24–25, 27, 30 |
| Demon Lord | fire | boss | 18, 24, 29–30 |
| Void King | neutral | boss | 25–26, 30 |
| Orc Warlord | fire | boss | 5, 10 |
The race: Water
Tides, pressure, splash. Strong against grouped enemies, fast units; weaker against heavily armored single targets.
The map: Spiral
Lanes from every edge wind clockwise through two rings into the keep. Hard layout, played alone in Dungeon Depths: the line is the creeps' path before you build. The Spiral layout →
Medals
- Bronze: clear all 30 waves.
- Silver: clear them losing at most 25% of your lives (5 of 20).
- Gold: clear them without losing a life in at most 24:00 of play (48 s a wave in the Classic format): send waves early.
The Heroic Daily is the same day (race, map, gold and twists) on Hard with only 12 lives, with its own board and medals (Silver: at most 3 lives lost).
Results
Daily Challenge
The results load from the game server.
Heroic Daily
The results load from the game server.
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