Daily #11 · (UTC)
Classic Act I
Storm on Gauntlet in Endless Desert: 30 waves, solo on Normal, the same for every player that day.
This challenge has ended. See today's Daily Challenge.
- Format
- Classic
- Waves
- 30 (waves 1–30, Act I)
- Race
- Storm
- Map
- Endless Desert · Gauntlet
- Start gold
- 150 (Rich start)
- Lives
- 20 (Heroic: 12)
- Rule twists
- None
Play today's Daily Opens the game: press Play Daily on the home screen. Every Daily is free, whatever the race.
The format: Classic
A Classic day plays Act I, “The Gathering Dark”, from wave 1: the Daily as it started, the friendliest format for a first try.
Tips for this day
- Wall first with Spark (20 gold, Storm's maze brick), then put the stronger towers where the path folds back.
- 47% of the day's creeps are nature. Laser, Prism Laser and Focused Beam deal fire damage: 1.5× against them.
- Flyers (Wyvern, Bat and Dragon Lord, waves 4, 7, 10, 12, 15, 17, 20–22, 24–25, 27, 30) ignore the maze. Focused Beam, Lightning Tower, Storm Caller, Overcharge and Tempest target them first.
- Armour (Armored 35%) cuts every hit by that share; no Storm tower deals true damage, so bring raw damage.
- Regenerator and Rimeshroud regenerate; slowed creeps regenerate at 50% of their rate.
What the day sends
Every creep kind on waves 1–30 (Act I), most numerous first.
| Creep | Element | Traits | Waves |
|---|---|---|---|
| Swarmling | nature | – | 3, 9, 13, 17, 20, 22, 24, 29–30 |
| Regenerator | water | regenerates | 7, 12, 16, 21, 23, 28, 30 |
| Skeleton | neutral | – | 8, 10, 12, 14, 18, 23, 28, 30 |
| Howlrunner | nature | – | 11, 13, 15, 18–19, 26, 29 |
| Scout | nature | – | 2, 6, 8, 15, 22, 29 |
| Ogre | neutral | – | 16–17, 19–20, 23–26, 30 |
| Wyvern | fire | flies | 21–22, 24–25, 27, 30 |
| Bat | water | flies | 4, 7, 10, 12, 15, 17, 20, 27 |
| Armored | neutral | armour 35% | 6, 9, 11, 14, 19–20 |
| Grunt | neutral | – | 1, 3–5, 7, 12 |
| Rimeshroud | water | regenerates, boss | 14, 20, 24–25, 28, 30 |
| Dragon Lord | fire | flies, boss | 21, 24–25, 27, 30 |
| Demon Lord | fire | boss | 18, 24, 29–30 |
| Void King | neutral | boss | 25–26, 30 |
| Orc Warlord | fire | boss | 5, 10 |
The race: Storm
Chain lightning across groups. Strong against grouped enemies, flyers; weaker against bosses (bring overcharge).
- Spark: multi-target, 20 gold
- Tesla Coil: multi-target, 100 gold (branches into Thunder Spire and Ball Lightning)
- Laser: multi-target, 140 gold (branches into Prism Laser and Focused Beam)
- Lightning Tower: multi-target, anti-air, 200 gold (branches into Storm Caller and Overcharge)
- Tempest: stun, multi-target, anti-air, 600 gold
The map: Gauntlet
Eight long, narrow corridors — survive the full run. Normal layout, played alone in Endless Desert: the line is the creeps' path before you build. The Gauntlet layout →
Medals
- Bronze: clear all 30 waves.
- Silver: clear them losing at most 25% of your lives (5 of 20).
- Gold: clear them without losing a life in at most 24:00 of play (48 s a wave in the Classic format): send waves early.
The Heroic Daily is the same day (race, map, gold and twists) on Hard with only 12 lives, with its own board and medals (Silver: at most 3 lives lost).
Results
Daily Challenge
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Heroic Daily
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