Storm · Tesla Coil branch
Ball Lightning
“Ball lightning: nature says no.”
Ball Lightning is one of the two tier II upgrades of Storm's Tesla Coil (the other is Thunder Spire). It deals nature damage (multi-target). The upgrade costs 200 gold and takes 4.1 s; its tiers run from II to IV, the last for 800 gold.
- Race
- Storm (free)
- Damage
- Nature
- Role
- Multi-target
- Tiers
- II to IV
- Cost
- 200 / 400 / 800 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Ball Lightning II | 200 | 75 | 3.3 | 0.85 s | 88.2 | 4.1 s | hits 3 targets |
| Ball Lightning III | 400 | 122 | 3.6 | 0.8 s | 152.5 | 6.7 s | hits 4 targets |
| Ball Lightning IV | 800 | 230 | 3.8 | 0.76 s | 302.6 | 11.1 s | hits 5 targets |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Tesla Coil I (100 gold). The other branch is Thunder Spire.
Strong and weak against
Ball Lightning deals nature damage. Fire beats nature, nature beats water and water beats fire.
- Strong against water creeps (1.5× damage): Bat, Regenerator, Rimeshroud and Stormwake.
- Weak against fire creeps (0.5× damage; bosses still take 0.75×): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
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