Storm · Lightning Tower branch
Storm Caller
“Named optimistically.”
Storm Caller is one of the two tier II upgrades of Storm's Lightning Tower (the other is Overcharge). It deals neutral damage (multi-target, anti-air). The upgrade costs 360 gold and takes 6.3 s; its tiers run from II to IV, the last for 1440 gold.
- Race
- Storm (free)
- Damage
- Neutral
- Role
- Multi-target, anti-air
- Tiers
- II to IV
- Cost
- 360 / 720 / 1440 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Storm Caller II | 360 | 121 | 4.2 | 1.15 s | 105.2 | 6.3 s | hits 6 targets, targets flyers first |
| Storm Caller III | 720 | 187 | 4.5 | 1.1 s | 170 | 10.3 s | hits 8 targets, targets flyers first |
| Storm Caller IV | 1440 | 341 | 4.7 | 1.05 s | 324.8 | 15 s | hits 9 targets, targets flyers first |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Lightning Tower I (200 gold). The other branch is Overcharge.
Strong and weak against
Storm Caller deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
More Storm towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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