Daily #8 · (UTC)
Classic Act I
Frost on Radial in Winter Plains: 30 waves, solo on Normal, the same for every player that day.
This challenge has ended. See today's Daily Challenge.
- Format
- Classic
- Waves
- 30 (waves 1–30, Act I)
- Race
- Frost
- Map
- Winter Plains · Radial
- Start gold
- 150 (Head start)
- Lives
- 20 (Heroic: 12)
- Rule twists
- None
Play today's Daily Opens the game: press Play Daily on the home screen. Every Daily is free, whatever the race.
The format: Classic
A Classic day plays Act I, “The Gathering Dark”, from wave 1: the Daily as it started, the friendliest format for a first try.
Tips for this day
- Wall first with Chill (20 gold, Frost's maze brick), then put the stronger towers where the path folds back.
- 47% of the day's creeps are nature. Frost has no fire tower, the element that beats them. Chill, Frost Tower, Blizzard, Frost Bolt, Glue, Permafrost, Frostbog, Ice Shot and Glacier deal water damage, only 0.5× against them: keep those for the other creeps.
- Flyers (Wyvern, Bat and Dragon Lord, waves 4, 7, 10, 12, 15, 17, 20–22, 24–25, 27, 30) ignore the maze. Ice Shot targets them first.
- Armour (Armored 35%) cuts every hit by that share, except true damage: Rime Shatter.
- Regenerator and Rimeshroud regenerate; slowed creeps regenerate at 50% of their rate.
What the day sends
Every creep kind on waves 1–30 (Act I), most numerous first.
| Creep | Element | Traits | Waves |
|---|---|---|---|
| Swarmling | nature | – | 3, 9, 13, 17, 20, 22, 24, 29–30 |
| Regenerator | water | regenerates | 7, 12, 16, 21, 23, 28, 30 |
| Skeleton | neutral | – | 8, 10, 12, 14, 18, 23, 28, 30 |
| Howlrunner | nature | – | 11, 13, 15, 18–19, 26, 29 |
| Scout | nature | – | 2, 6, 8, 15, 22, 29 |
| Ogre | neutral | – | 16–17, 19–20, 23–26, 30 |
| Wyvern | fire | flies | 21–22, 24–25, 27, 30 |
| Bat | water | flies | 4, 7, 10, 12, 15, 17, 20, 27 |
| Armored | neutral | armour 35% | 6, 9, 11, 14, 19–20 |
| Grunt | neutral | – | 1, 3–5, 7, 12 |
| Rimeshroud | water | regenerates, boss | 14, 20, 24–25, 28, 30 |
| Dragon Lord | fire | flies, boss | 21, 24–25, 27, 30 |
| Demon Lord | fire | boss | 18, 24, 29–30 |
| Void King | neutral | boss | 25–26, 30 |
| Orc Warlord | fire | boss | 5, 10 |
The race: Frost
Slow, control, precision. Strong against fast enemies, swarms; weaker against armored bosses (bring rime shatter).
- Chill: slow, 20 gold
- Frost Tower: slow, 90 gold (branches into Blizzard and Frost Bolt)
- Glue: slow, 70 gold (branches into Permafrost and Frostbog)
- Sniper: long-range single target, 150 gold (branches into Ice Shot and Rime Shatter)
- Glacier: slow, area damage, 600 gold
The map: Radial
Four arms from every edge converge on a central keep. Very Hard layout, played alone in Winter Plains: the line is the creeps' path before you build. The Radial layout →
Medals
- Bronze: clear all 30 waves.
- Silver: clear them losing at most 25% of your lives (5 of 20).
- Gold: clear them without losing a life in at most 24:00 of play (48 s a wave in the Classic format): send waves early.
The Heroic Daily is the same day (race, map, gold and twists) on Hard with only 12 lives, with its own board and medals (Silver: at most 3 lives lost).
Results
Daily Challenge
The results load from the game server.
Heroic Daily
The results load from the game server.
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