Frost · Sniper branch
Ice Shot
“One bullet. One regret.”
Ice Shot is one of the two tier II upgrades of Frost's Sniper (the other is Rime Shatter). It deals water damage (slow, anti-air). The upgrade costs 300 gold and takes 5.5 s; its tiers run from II to IV, the last for 1200 gold.
- Race
- Frost (free)
- Damage
- Water
- Role
- Slow, anti-air
- Tiers
- II to IV
- Cost
- 300 / 600 / 1200 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Ice Shot II | 300 | 140 | 7.5 | 1.7 s | 82.4 | 5.5 s | slows 50% for 2 s, targets flyers first |
| Ice Shot III | 600 | 295 | 8 | 1.6 s | 184.4 | 9 s | slows 60% for 2.5 s, targets flyers first |
| Ice Shot IV | 1200 | 550 | 8.2 | 1.52 s | 361.8 | 15 s | slows 70% for 3.2 s, targets flyers first |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Sniper I (150 gold). The other branch is Rime Shatter.
Strong and weak against
Ice Shot deals water damage. Fire beats nature, nature beats water and water beats fire.
- Strong against fire creeps (1.5× damage): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Weak against nature creeps (0.5× damage; bosses still take 0.75×): Scout, Swarmling, Howlrunner and Thornwarden.
- Neutral creeps take its normal damage.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
- While its slow lasts (70% at its top tier), a creep regenerates at 50% of its rate.
More Frost towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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