Frost · Maze brick
Chill
“A polite nudge: please slow down.”
Chill is Frost's maze brick, the cheapest tower the race has: slow, dealing water damage. It costs 20 gold and builds in 1 s. It upgrades to tier III for 80 gold.
- Race
- Frost (free)
- Damage
- Water
- Role
- Slow
- Tiers
- I to III
- Cost
- 20 / 40 / 80 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Chill I | 20 | 5.6 | 2.5 | 1.06 s | 5.3 | 1 s | slows 30% for 1.4 s |
| Chill II | 40 | 13 | 2.7 | 0.75 s | 17.3 | 1.4 s | slows 33% for 1.6 s |
| Chill III | 80 | 21 | 3 | 0.7 s | 30 | 2.2 s | slows 36% for 1.6 s |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Chill has no branches: it upgrades in place from tier I to tier III.
Strong and weak against
Chill deals water damage. Fire beats nature, nature beats water and water beats fire.
- Strong against fire creeps (1.5× damage): Orc Warlord, Demon Lord, Dragon Lord and Wyvern.
- Weak against nature creeps (0.5× damage; bosses still take 0.75×): Scout, Swarmling, Howlrunner and Thornwarden.
- Neutral creeps take its normal damage.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
- While its slow lasts (36% at its top tier), a creep regenerates at 50% of its rate.
More Frost towers
The Last Maul
Co-op tower defence for up to 8 players. Free to play, nothing to install.
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