Light · Ultimate tower
Seraph
“Six wings. No questions.”
Seraph is Light's ultimate tower: anti-air, true damage, dealing true damage. It costs 600 gold and builds in 9 s. It upgrades to tier III for 2400 gold.
- Race
- Light (Premium)
- Damage
- True damage
- Role
- Anti-air, true damage
- Tiers
- I to III
- Cost
- 600 / 1200 / 2400 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Seraph I | 600 | 230 | 4.5 | 0.8 s | 287.5 | 9 s | true damage, targets flyers first |
| Seraph II | 1200 | 570 | 4.8 | 0.75 s | 760 | 15 s | true damage, targets flyers first |
| Seraph III | 2400 | 1100 | 5 | 0.7 s | 1571.4 | 15 s | true damage, targets flyers first |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Seraph has no branches: it upgrades in place from tier I to tier III.
Strong and weak against
Seraph deals true damage: it ignores both armour and the element triangle, so every creep takes its full damage.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
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