Arcane · Obelisk branch
Monolith
“It hums. Things break. Especially things with wings.”
Monolith is one of the two tier II upgrades of Arcane's Obelisk (the other is Ziggurat). It deals neutral damage (multi-target, anti-air). The upgrade costs 340 gold and takes 6 s; its tiers run from II to IV, the last for 1360 gold.
- Race
- Arcane (Premium)
- Damage
- Neutral
- Role
- Multi-target, anti-air
- Tiers
- II to IV
- Cost
- 340 / 680 / 1360 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Monolith II | 340 | 262 | 9 | 2.6 s | 100.8 | 6 s | hits 3 targets, targets flyers first, 55% damage to ground creeps |
| Monolith III | 680 | 545 | 9.4 | 2.5 s | 218 | 9.9 s | hits 4 targets, targets flyers first, 55% damage to ground creeps |
| Monolith IV | 1360 | 894 | 9.6 | 2.38 s | 375.6 | 15 s | hits 4 targets, targets flyers first, 55% damage to ground creeps |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Comes from: Obelisk I (150 gold). The other branch is Ziggurat.
Strong and weak against
Monolith deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.
- It targets flyers first when any are in range (Bat, Dragon Lord, Wyvern and Stormwake): flyers ignore the maze, so this is the race's answer to the sky.
- Against ground creeps it deals 55% of its damage; flyers take it in full.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
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