· Version 0.28.0
True Paths
New
- Chat moved into the top bar next to Menu, Allies and Log. A light runs round the button while you have unread messages
- Found a bug? The gold beetle in the bottom-left corner of the game sends us a report with a screenshot. It replaces Send Feedback in the F10 menu
- The trees look more natural: leafy, broken crowns instead of round balls, and ragged firs. Same speed as before
- New granite stone on the cliffs and lane walls of Summer Plains and the Dark Forest
- The towns in the middle of Cross, Radial and Spiral come alive like the others: guards on patrol, soldiers sparring, a market, children, dogs, a cow and sheep
Balance
- Flyers are easier to stop on Cross, Radial and Zigzag, where they used to slip past most of your maze
- Towers now shoot only the creeps in the lane they stand in, and anything in the shared area by the town. To help a teammate, build in their lane: those towers shoot their creeps. The tower panel shows which lane a tower guards
Improvements
- Flyers now fly straight down the middle of their own lane until it ends, and only then head for the town, on Gauntlet, Zigzag, Cross, Radial and Standard. They no longer cut across other players' lanes and walls, so the towers you build in your lane get their shots
- Standard: creeps walk further down into the valley before they turn towards the middle, and the road follows them
- The Daily's twist badges sit right under the top bar
Fixes
- The announcer's last line no longer carries over into the loading screen of your next game