· Version 0.27.0
Long Reach
New
- A new season starts: the Today, This week and This season leaderboards count only runs from today, because scores from the shorter reach can't be compared. Your old runs are kept, and the Daily boards are unchanged
- Clearer shots: the Focused Beam IV fires its beam from the dish instead of from the sky, the Stone Thrower's rock is easy to see, and Tremor's cracks and dust stand out more
Balance
- Every tower now reaches about twice as far, and the short-range towers gain the most. Creeps are tougher to match, so the game is as hard as before, but your maze has room for new shapes
- The races are closer in strength: Frost, Nature, Arcane and Fire hit harder, while Gale, Light, Storm and Water hit a little softer
Improvements
- Co-op gold: a creep killed in a lane now pays the player who defends that lane, even when a teammate's tower lands the last hit. Helping your neighbours never costs them gold. In the shared area by the town, the gold still goes to whoever kills it, and bosses work as before
Fixes
- Tempest III's storm now always gathers over its own tower
- All race cards on the race select are the same size again, and hovering a card highlights only that card