Gale · Gust branch
Zephyr
“Cold wind. Slow steps.”
Zephyr is one of the two tier II upgrades of Gale's Gust (the other is Cyclone). It deals neutral damage (slow, small splash). The upgrade costs 160 gold and takes 3.5 s; its tiers run from II to IV, the last for 640 gold.
- Race
- Gale (Premium)
- Damage
- Neutral
- Role
- Slow, small splash
- Tiers
- II to IV
- Cost
- 160 / 320 / 640 gold
Stats per tier
| Tier | Cost (gold) | Damage | Range (tiles) | Attacks every | Damage / s | Build time | Specials |
|---|---|---|---|---|---|---|---|
| Zephyr II | 160 | 9 | 3.2 | 0.25 s | 36 | 3.5 s | splash 1.2 tiles, slows 30% for 1.5 s |
| Zephyr III | 320 | 18 | 3.4 | 0.24 s | 75 | 5.7 s | splash 1.4 tiles, slows 38% for 1.8 s |
| Zephyr IV | 640 | 30 | 3.6 | 0.23 s | 130.4 | 9.5 s | splash 1.4 tiles, slows 48% for 2.6 s |
From the game's data when this page was built. Damage per second is per target, before elements, armour and auras.
Upgrade path
Strong and weak against
Zephyr deals neutral damage, which ignores the element triangle: no creep resists it and none takes extra.
- Armour cuts its damage: Siegebreaker 42%, Armored 35%, Thornwarden 30% and The Furnace Colossus 15%.
- While its slow lasts (48% at its top tier), a creep regenerates at 50% of its rate.
More Gale towers
The Last Maul
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