· Version 0.7.5
No Free Waves
Balance
- Waves with light ground creeps no longer melt before your maze matters. Where a wave carried far less ground-creep HP than the waves around it (often swarms, scouts and Howlrunners next to bosses or flyers), its ground creeps now have up to 2.5× more HP. Hit hardest: W21, W34, W40, W47 and W58. Bosses, flyers, the opening (W1–5) and the heavy waves are unchanged, and gold per kill stays the same