· Version 0.7.1
Race Balance
Balance
- Bosses shrug off part of an element weakness: a weak element now deals 0.75× to a boss instead of 0.5×. Frost and Water no longer hit a wall at the Thornwarden, and Storm's Tesla line still matters against the fire Lords
- Slowed creeps regenerate at half speed. A Thornwarden used to heal more than its own HP while it crawled through a Frost or Water maze
- Storm hits about 15% harder across the board
- The Seraph hits 10% harder, so Light's ultimate is worth stacking again next to Smite and Flash IV
- Nature is about 19% weaker, Water 8%, Fire 8%, Gale and Arcane 4%
- Hard creeps have 5% more HP (was 10%), Nightmare creeps 10% more (was 20%): with ground bosses costing 3 lives, both had become close to unwinnable